computer visuals
The Drancel visuals synthesis system
This zone is about applications of the Drancel body motion synthesis system to computer-generated visuals.
Content for this zone is under migration from an older web site version
For generation of light shows with the Drancel system "organically" without the use of computer-generated (digital) visuals please visit:
Gallery: PureData+GEM example: The PLAY logo animation: synchronised video and audio synthesis
In this Webel mini-tutorial trail for PureData synthesis you'll find some snapshots of patches used to create the "sound circles" animated logo for the PLAYlogo music/art projects. Each circle (created with PureData/GEM) corresponds to an evolving oscillator frequency with evolving amplitude and pan.
Slides in this gallery
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[ARCHIVAL] The Drancing accelerometer sensor suit "air instrument"
The Drancing system was a sensor suit with embedded triaxial accelerometers developed by Dr Darren Kelly from 1996 to 2005 for creation of music and computer visuals using real-time synthesis of signals from dance movement and other body motion (gestures) and triggering of samples. The name Drancing originally meant "drumming-by-dancing".
Gallery: Drancel: Pure Data + GEM accelerometer visuals and GEM patches
Slides in this gallery
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[ARCHIVAL] Video: Drancing accelerometer music with Wiimotes: 3D variable frequency oscillators + amplitude variation + triggered "air drum" samples
Video style
Demonstrated combined variable frequency oscillator, amplitude variation, and triggered Drum sample ("Drumming by Dancing") modes along with Drancel (R,G,B) monitor visuals projected onto the "Drancer" performer. For this demonstration two hand-held Wiimotes were used, with a version of DranceWare written in PureData/GEM running on a MacBook Pro.