When an Action in an Activity completes execution, object tokens for output data placed on its OutputPins may be offered on any outgoing ObjectFlows from those Pins ... In addition, control tokens shall be offered on any outgoing ControlFlows ... Source Unified Modeling Language 2.5.1
A Pseudostate is an abstraction that encompasses different types of transient Vertices in the StateMachine graph. A StateMachine instance never comes to rest in a Pseudostate, instead, it will exit and enter the Pseudostate within a single ... step Source Unified Modeling Language 2.5.1